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how is it F.I.P.? maybe the lines are guns and failure is getting smaller? idk

Hello, my idea was that the player's life would be represented by how big he was, so you have to increase or decrease it's life using the traps to become able to complete the level. Unfortunatelly due to time I couldn't implement both mechanics on the same levels, along with some other ideias, but will do so after the 1 week ratings.

I just feel like it needs to be more obvious.

cool

Thank you :D

This is a really cool concept! It's pretty entertaining most of the time; there are a couple of bugs but obviously it's a game jam game so it's fine ;)
One thing as a recommendation however, the timers reset on the droppers when the ball resets, and it's annoying to be unable to decrease the timers. If you continue to work on this, that's the first thing I would look into followed by the camera being able to move separately from the ball, maybe as an option.
Additionally on the last level I lose the ability to jump right before the end? Dunno what that's about. Anyway, good game, can't rate it because I didn't directly join it, so I'll just say here 4/5 stars or so, or 86/100 dunno. There's some polish things but the game overall is nice to look at and is a pretty good play! Good job :clap:

Hello, thanks for playing and for the feeback, I also got a lot of people talking about the timers and I agree. In relation to the camera movement, you meant being able to move the camera separately while the ball rolls? The jump at the end is probably a bug that made the moving force too strong being bigger than the jump force and it just smash you into the wall lol. I'll prepare a lot of theese fixes, new traps that I had planned but couldn't implement on time, but will apply them after the 1 week of ratings :D.